pyDOOM, prepare to die edition
pyDoom (movement demo) » Devlog
11/04/2021 at about 00:20
I have added the ability to die, if you stand next to an enemy they will deal damage and eventually kill you, but fear not as killing them restores some life, and you have a fancy new rectangle to keep track of this, and dieing just kinda closes the game currently, but still, it's in there, have fun.
And after some of the things I have written for this version (int(str(int(round(grid[playerCoords[0]][playerCoords[1]], 4) * 10000))[-3:-1]) every time I need to get the player's health), I have come to the conclusion that an objectless, almost variable-less system will not work, so the next version will likely be the same as the current one, but things will be objects
Get pyDoom (movement demo)
pyDoom (movement demo)
An old-school style first person shooter
Status | Prototype |
Author | unidentified baguette |
Genre | Shooter |
More posts
- Fixes, couple more features showcasedApr 27, 2021
- Spicy new laws of realityApr 24, 2021
- DelaysApr 16, 2021
- realised I've gone a day without postingApr 13, 2021
- things to kill now addedApr 09, 2021
- added missing filesApr 09, 2021
- MinimapApr 08, 2021
- movement tweaksApr 08, 2021
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