Spicy new laws of reality
24/04/2021 at about 21:40
It's finally here, the big update, the... yeah it's not actually that much different on your end, but over here at the back end, we got some big changes.
The game now has everything in place ready for it to be turned into a proper game, of any sort (apart from an easy way of creating levels, but that will come soon too). But we now have inside and outside environments, walls that don't take up entire tiles, walls that aren't walls, tiles that are secretly walls, tiles with different colours to each other, tiles that trigger events, events that trigger events, enemies that just kinda stand there still, a shotgun which... works the same as before, non-Euclidian spatial potential, and stupid me forgot to show off most of these features in this version.
Hope you enjoy anyway, and go check out my YouTube if you haven't already: https://www.youtube.com/channel/UCX6RLkG-1fD5NLPW4oioPaA
Files
Get pyDoom (movement demo)
pyDoom (movement demo)
An old-school style first person shooter
Status | Prototype |
Author | unidentified baguette |
Genre | Shooter |
More posts
- Fixes, couple more features showcasedApr 27, 2021
- DelaysApr 16, 2021
- realised I've gone a day without postingApr 13, 2021
- pyDOOM, prepare to die editionApr 10, 2021
- things to kill now addedApr 09, 2021
- added missing filesApr 09, 2021
- MinimapApr 08, 2021
- movement tweaksApr 08, 2021
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