Fixes, couple more features showcased
pyDoom (movement demo) » Devlog
27th April 2021 at about 18:00
Bugs fixed:
- You will no longer gain health by shooting at a blank tile
- enemies can no longer attack you through walls
new additions:
- A couple of demonstrations of individual tile customisation - text displays on entry and unique colours, and enemy summoning
Where next:
- bring back pause menu
- nicer map maker
- custom key binds
- Enemies having AI
- main menu screen
- a couple more things in world space customisation
- more weapons/enemies/environmental assets
not necessarily in 100% priority order
Files
pyDOOM.zip 21 MB
Apr 27, 2021
Get pyDoom (movement demo)
pyDoom (movement demo)
An old-school style first person shooter
Status | Prototype |
Author | unidentified baguette |
Genre | Shooter |
More posts
- Spicy new laws of realityApr 24, 2021
- DelaysApr 16, 2021
- realised I've gone a day without postingApr 13, 2021
- pyDOOM, prepare to die editionApr 10, 2021
- things to kill now addedApr 09, 2021
- added missing filesApr 09, 2021
- MinimapApr 08, 2021
- movement tweaksApr 08, 2021
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